How do foreign troops "play" war games? The gap between our army and foreign troops is not small.

  Nowadays, computer games are not only a kind of entertainment for game lovers, but also an indispensable means for them to build future soldiers.


  Computer games such as Panorama Warrior, Call of Duty and American SEAL Task Force have been widely used in the training of American troops and have received good results.


  With the improvement of the informationization and networking level of the army, various computer games have gradually entered the PLA barracks and become a means of training soldiers. However, due to the controversy over the understanding of the game, there is still a big gap in our army’s use of computer technology to build a "virtual battlefield" and carry out simulation training.


  Red alert and CS entered the barracks.


  According to the People’s Liberation Army Daily reported on January 24th, the recruits from the new barracks of Hami Military Division in Xinjiang brought a number of online military games such as Red Alert, tank battle and Counter-Terrorism Elite to the army.


  The article said: "Tan Huaishang, a college recruit, also designed a set of game maps according to the actual situation of the army by using the map editor that comes with the game Red Alert. This set of game maps sets the terrain conditions and tactical background according to the training topics, and simulates severe weather such as storms, heavy snow and sandstorms, which promotes the improvement of officers and men’s combat command skills and psychological quality. "


  However, because computer games are a new thing, many PLA officers have not improved the training effect of computer games on soldiers to the same level as that of foreign troops. Therefore, the troops choose to build a "virtual battlefield" by computer games, which is basically in a state of "fighting independently". China National Defense Newspaper once published an article saying: Some comrades’ ideological understanding has not yet reached its due height, and even have a wrong understanding of the "virtual battlefield". For example, when some comrades mention military computer games, they think that it is useless to play more and practice less. When it comes to training, you need a real knife and a real gun.


  So "Red Alert" entered the military camp and caused a hot discussion among netizens on the Internet. Red Alert, produced by WESTWOOD Studio in the United States, is a real-time strategy game with the background of the world military confrontation pattern in the Cold War era. Netizens think that games like Red Alert are on the side of "free west" and demonize the former Soviet Union and its allies in Eastern Europe. At the same time, netizens believe that real-time strategy games like Red Alert can’t really improve soldiers’ combat skills.


  However, some people in our army have deeply realized the role of war computer games. China National Defense News reported that in recent years, with the development of our army’s information construction and the construction of local area network, some troops have put a variety of simulation "games" such as main battle tanks, fighter planes, infantry fighting vehicles and car driving into training practice, and the effect is very obvious. The report believes that it is necessary to actively develop military training game software with independent intellectual property rights of our army and adapted to the operational characteristics of our army. At ordinary times, we should be good at planning and organizing a variety of activities such as "online confrontation exercises" and "military game confrontation training", and let officers and men play different roles in various "virtual battlefields" in an organized, planned and purposeful way to adapt to the "battlefield" environment, so as to pave the way for launching live-fire drills for real soldiers, improving their combat capability under the conditions of informationization, and laying a good front stand.



  The gap between China and foreign countries in war games


  Compared with the PLA’s new contact with military games, foreign troops are quite "sophisticated" in this respect, and they even "tailor-made" computer game products for the troops. According to Jane’s Defense Weekly, computer games such as "US Army" and "Delta Force" have been designated as training materials by military academies in the United States and Britain. In 2005, the United States Military Academy at West Point alone ordered 1,200 sets of Delta Force game software for daily education and training.


  In order to attract young Americans to apply for the West Point Military Academy, West Point Military Academy has spent a huge sum of money to develop a new anti-terrorism computer game named "US Army". Since February 2006, the US Army and West Point Military Academy have jointly provided this computer game to high school students and young people for free. Through games, players can experience simulated military institutions and basic training. The shooting part of the game is very real, and the heavy breathing rhythm of the soldiers matches the shaking displayed on the computer screen.


  In addition, the National Defense Science and Technology Bureau of Singapore cooperated with the University of Southern California in the United States to develop a computer game called "Omni-directional Commander" for the Singapore Armed Forces, with the aim of training soldiers in decision-making, resource management and flexible thinking while playing entertainment games.


  "Tackling key problems" is the basic way to play computer games in the US military. The military version of game software usually sets levels with different difficulty conditions in the order from easy to difficult. For example, the latest upgraded version of the US military’s "Full Spectrum Warrior" game software has 12 levels. The more complicated the battlefield environment, the more fierce the enemy’s firepower, the more difficult it is to tackle the problem, and the player may "die" at any time. Therefore, players must learn to preserve their combat effectiveness and minimize casualties.


  According to American statistics, the probability of survival of pilots who have never participated in actual combat is only 60% at the first mission, and the probability of survival can be increased to 90% after computer simulation confrontation training.


  War games that foreign troops often "play"


  Us military: using games to trigger the training revolution


  According to American media reports, so far, Hollywood computer gamers have created more than 500 highly simulated combat games. At the same time, the US military itself has continuously developed various military training games, including both stand-alone games for training individual personnel and online games for class to division scale. Game software such as US Army, Full Spectrum Warrior and Delta Force has become a new platform for the US military to train transformational talents, and is widely used in transformational training programs such as the Army’s Land Warrior, the Navy’s Outstanding Task Force and the Air Force’s Aerospace Leader.


  According to Pentagon officials, before that, most of the US military training with computer games was to train soldiers to fight alone. With more and more gamers joining the army and the development of computer technology, the US military will fully popularize the use of computer games to train soldiers, and move from individual training to joint combat training, thus triggering a training revolution.


  Russian army: "virtual battlefield" is extremely cruel


  According to Russian media reports, the overall development of Russia’s software industry is not backward, and the computer game training of Russian troops is also widely used, but the details are rarely disclosed to the outside world. In the computer game confrontation of the Russian army, in addition to the "man-machine confrontation" mode, there is also a "man-man confrontation" mode.


  The "virtual battlefield" of Russian ace troops is extremely cruel, and the training games used try their best to improve the difficulty of confrontation. The virtual battlefield game used by Russia’s 76th Airborne Division is that the detachment was thrown thousands of miles away from the big army by the Il -76 transport plane, and was stormed by the imaginary enemy when its foothold was unstable. The enemy even attacked with tear gas, and the soldiers had to fight with the enemy soldiers in tears … Although the game is not a war, the war is not a game, but the game is promoting the change of the war. (Dongfang. com/Qian Chengcan)



























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Editor: Li Xiuwei